Here is a guide to using the Sorcerer’s Apprentice app on Android devices.
The main functional areas of the app are
When you first start The Sorcerer’s Apprentice app, the main page of the Collect function will be displayed. From here, you can navigate to two sub-pages — the Digital Checklist of all available cards, and the Manage Decks page where you can organize your own card collection.
(For those of you familiar with the iPhone version, it may appear something is missing here — but the ‘Add cards’ and ‘Move cards’ functions are still available, just relocated into new locations that I believe improve the overall flow of the application).
If you tap the ‘Drawer’ (sometimes called the ‘Hamburger’ icon) to the left of the application title, a navigation drawer will slide in from the left of the screen. Here you can navigate to the other main function of the application — the Trade manager — or bring up application Help (this page) or an About page.
The Portal Finder and Play features that iOS players may be familiar with are not yet present in the Android version (just as they were not part of the original iPhone release); but over the next few releases the intent is to offer equivalent functionality in each version of the app.
From the main Collect screen, you can access 2 major functions
The Card Checklist
As a card collector, this is your everything-at-a-glance checklist. All of the cards available for the game are in the checklist, and you can see immediately which ones you own, which ones you still need, and which ones you have extras of to trade.
The Card Detail screen
When you tap on any card in the Card Checklist, it takes you to the Card Detail screen. The information here in grouped together in several sections.
The top section repeats the information from the Card Checklist — the card number, card name, and rarity.
The next section (Decks) shows you information about instances of this card that you own. If you don’t own the card the Decks section will be omitted. There will be one line in the decks section for each deck you have that contains the card, and a count showing how many of the card are in that deck. (Decks used for playing will typically hold at most one copy of a card, while decks used for trading could hold many).
The next section shows card attributes. This is everything that you can find printed on the card — the Spell type, Attack type, Attack, Boost, and Shield values, and the rhyming couplet from the bottom of the card.
The final section gives a description of the 3 different animations that might be seen for the card, corresponding to the 3 different strength levels the card can attain.
The app doesn’t include images of the cards due to copyright; however, many players like having an image of the cards as part of the card detail. If you click on the ‘Add card image’ square in the top section, you’ll be given the option of taking a picture of your card with the built-in camera, or downloading a card image from the web. If you download an image from the web, you’ll end up with something like this:
If you want to see the image full-size, just tap on it to get a full-screen display. The full-screen display also gives you the option to delete the image — useful if you took a photo with your camera and aren’t happy with the way it turned out.
The Card Detail screen is one of two locations where you can add cards to your collection (the other is in the Deck Content list). If you are on the card detail for a particular card and want to add it, tap the Add/plus button in the Action Bar. You’ll then be shown the dialog below, where you can select the deck to add the card to, and the card type (free/booster pack/beta).
The Deck Manager
Cards you’ve collected are arranged into decks, and the Deck Manager is where you can manage your collection.
The deck manager screen shows one entry for each Deck. (A deck can be thought of as any collection of cards, whether they are physically organized in a deck, binder or something else). The deck description info includes the name of the deck, its usage (Play, Trade, or both), the type of cards contained in the deck (Free, Booster, Beta, or mixed), and the number of cards in the deck.
If you want to add a new deck, the Add (plus) icon in the Action Bar at the top of the screen will allow you to add a new deck.
If you tap and hold (long press) on a deck, the deck will be selected (highlighted) and you will be in Selection Mode. With a single deck selected, you have 4 actions available: delete the deck (only allowed if the deck has no cards), edit the deck (rename it, change the play/trade usage settings, or change the types of cards it contains), and move up/move down to reorder how the decks appear on the Manage Decks screen. (Move Up will be disabled if the selected deck is already at the top of the list, and Move Down will be disabled if the selected deck is already at the bottom).
Once you are in selection mode, if you select more than one deck, the edit, move up, and move down options are disabled, and your only choice is to delete the selected decks.
You can exit selection mode by tapping the back/up button (far left on the action bar).
When the deck manager is not in selection mode, tapping any deck will take you to the content of that deck. Deck content gives you a view of the Card Checklist that is filtered to contain only the cards that are members of the selected deck. (When you drill down into the Card Detail view you will not see the decks section since we are viewing from the perspective of a single deck).
When looking at the deck content, you can add another card to the current deck by tapping the Add control in the action bar. You’ll then get a dialog prompting you for the card to add and the type of the card.
As with the Manage Decks screen, you can put the deck content (card list) into selection mode by doing a long press on any card. Once in selection mode, you only need to tap other cards briefly to add them to the selection. Selected cards can be deleted, or moved to a different deck. When only a single card is selected, there is also an edit option that allows you to change the card type (free/booster/beta).
Trading Cards with Other Players
From the Navigation Drawer (available when at the ‘main’ Collect screen), you can select Trade to go to the Trading Manager.
To trade cards with another player, you specify the deck you are trying to complete (typically a Playing deck) and the deck that you will trade cards from (typically a Trading deck). After selecting decks, you tap on ‘Choose Cards’ next to Cards to Offer’ to show the other person the cards which you have duplicates of — one of you can then tap the cards that the other player would like from your trading deck. When you are done making selections, tap the ‘checked’ checkbox icon in the action bar to accept the choices (don’t worry – you can come back and change them if needed). You can also tap the ‘unchecked’ checkbox to clear the selection.
When you are done making selections, and return to the Trading Manager, tap on ‘Choose Cards’ next to ‘Cards to Accept’. This will show a list of all the cards that are available (along with a count of how many you currently own). Select the cards you want to accept (and that the other player has to trade), and then click the checked checkbox to return to the trade manager.
After each player has made selections, you will be able to see all the offered and to-be-accepted cards. Chances are you did not have exactly equal numbers and rarities of cards to trade, so the trade may be unequal. You can delete cards from either the offer or accept list to bring things into balance. Once both players feel the trade is fair, tap Trade Selected cards. (The trade manager also allows you to give away cards — by selecting cards to offer but none to accept, or to accept gifted cards, by selecting cards to accept but none to offer)
After you tap the Trade button, all the cards you offered will immediately be removed from your trading deck; you should hand these cards over to the other trader. The cards you accepted will be added to the destination deck you specified. The trading manager is then reset and ready for your next trade.
Playing the Game
Version 2.0 of the Sorcerer’s Apprentice App adds gameplay features; if you are still running a 1.x version you’ll need to update to see these features.
When you have your cards entered, you can then use the Sorcerer’s Apprentice app to guide you throughout the game. Select the ‘Play’ option from the navigation drawer to begin playing the game.
The app is designed such that you can join an in-progress game. If you forget to update some steps, you can always set your current location, story, and chapter in the app to sync it back up with your current playing location. While the app tries to guide you from step to step, you are always in control and can reset your the app to match your current game location at any time.
When you first enter the Play function, you’ll be on the Keycard screen. Chances are you’ll never need to track more than one keycard — in that case, you simply tap the ‘My Keycard’ row and continue to the next screen.
But you might have multiple games in progress on multiple keycards — for example, you might be playing a solo game, but also have a game that you started with a friend that is on a different keycard. If you have more than one active keycard, you can add additional keycards from the keycard screen, give them unique names, and then toggle between your in-progress games by coming back to the keycard screen and selecting a different keycard.
Recently, the in-park game has been updated to support use of MagicBands as a substitute for the keycards (and in fact, all new players are encouraged to use MagicBands instead of keycards). The functionality is the same; if you like you can rename ‘My Keycard’ to something like ‘My Blue MagicBand’ to make it clearer.
The keycard in the screenshot below has an active game, so ‘Continue’ is shown; if the keycard had no active game, ‘Start new game’ would be shown instead.
On the keycard screen, you tap the keycard name to begin or continue a game. The Add button at the top can be used to create a new keycard. If you long press the keycard, additional options (Edit or Delete the selected keycard) will be shown.
Once you’ve selected the keycard (or band — but from here on out we’ll just say keycard) to play with, you will be at the Game Setup screen. On this screen you set the initial state of your game. The keycard you selected previously will be shown; select the deck you wish to play with and the game difficulty set by the cast member at Sorcerer Training. The cast member will tell you what portal your game will begin at — so set the Land and Portal to that location. Once you’ve entered all of these values, tap the “To the Portal” button to begin the game.
The ‘Keycard’ and ‘Game Setup’ screens are typically used only at the start of the game; but from this point forward, the screens you see will be visited repeatedly as you progress through each step of the game.
The Game Step screen describes exactly where you are in the game, which is described by the 4 attributes Land, Portal, Story, and Chapter. The Land and Portal values will be initially set based on the Game Setup choices you made — but as you revisit this screen throughout the game you’ll be updating it to show your current location. Whenever you complete a battle against a villain, you’ll come back to this screen, and will need to update the location information — the sequence of portals you visit in the game is not fixed so that app cannot predict where you might need to go next.
Story and Chapter describe the encounter you are currently playing against either a villain or one of the villain’s henchmen. The villains are distributed throughout the various lands — so when you set the Land, that controls what selection of Villains will be available.
When you set the Story, the app will set the Chapter to the first chapter within that story (which varies depending on game difficulty). If you’re joining a game in progress or find the app has set your chapter incorrectly, you can reset it. There are also some chapters than do not appear every time … so when you find the game has skipped a chapter, you can adjust the app to reflect your current location.
The app will try as much as possible to anticipate the story and chapter you’re likely to see (and as you complete more of the game, the prediction accuracy will improve since there are fewer villains left that you might face). But you can’t be sure of the choice until you’re at the portal and the video begins to play — so you may find you need to adjust the app at that point. Once you are confident you’ve seen enough video to confirm the choices, tap “Cast your Spell” to proceed to the next screen.
When you tap “Cast your spell”, there are actually 4 different next screens you may see.
- If you are playing on Easy level and it is the initial chapter, you’ll see a screen indicating you just need to watch the video, and no action will be required.
- Certain chapters require you to show the Sorcerer’s Crest; if the current chapter is one of those, you’ll be prompted to do so.
- If you have finished the game, you’ll see a screen where you can indicate what level of medal you achieved in the game.
- But most of the time, you’ll see the Spell Casting screen, which is where you select the cards you will play against the villain or henchman.
The spell casting screen is where you select the cards you wish to play at a particular portal. All of the cards in the deck you’re playing with will be shown; but they will appear in a different order depending on a number of factors. Briefly:
- At Easy difficulty, the objective is to ‘level up’ cards (make them stronger); so cards for which the level is not known are shown first, followed by weaker cards and finally stronger cards.
- At medium and hard difficulty, the spell type of the cards is the most important factor; so cards that a villain is weak against are shown first, followed by other cards.
- In app version 2.0, handling of variable villain weaknesses at Hard difficulty is not implemented, and the weakness the villain exhibits on Medium difficulty will be used for hard difficulty as well. Look for a future update to include full support for playing at Hard difficulty.
Select any number of cards that you want to play (the card list section of the screen scrolls since most users will have more cards than can fit on the screen at once. It is believed that the portals won’t recognize more than 3 cards; so it is suggested that no more than 3 be chosen. However, this limit is not enforced by the app at this time.
For your convenience, the cards are sorted by strength so that the best cards are shown first. Feedback from some users has indicated they find it easier to find the cards they want to play if the list is maintained in numerical order — so if you prefer this, you can tap the options menu in the action bar and select ‘Sort Numerically’. If you later want to change it back, tape the options menu again and select ‘Sort by Strength’.
There is also switch you can turn on if you are wearing the Master Sorcerer T-Shirt. This shirt is recognized by the portals and causes all your spells to be cast as if the cards were fully leveled up (Level 3). Since this may affect card selection, it’s a good idea to turn this on if you’re wearing the shirt. (Your selection will be remembered so you will only have to do this once).
Once you have cast a spell, you’ll be prompted for the outcome. Sometimes you fight the same villain multiple times at the same portal in quick succession. So you are first asked whether you fought another round at the same portal; then you’re asked the outcome of the battle.
If you indicate there is another round of battle, you return to the Cast Spells screen to pick another set of cards to play. If you indicate that you are continuing to the next portal, you’re asked whether the villain was defeated or weakened or unaffected.
Because the battle may have caused your cards to become stronger (or weaker if they were a type the villain is strong against), we ask what animation was seen for each card — this allows us to note the current level of each card. Especially when playing multiple cards and going multiple rounds of battle, it may be impossible to see and remember all of the animations accurately — don’t stress about it! Over time as you play the cards repeatedly, you’ll have many opportunities to see and record the animations, and eventually you’ll get better at recognizing them, and the accuracy of the card leveling information in the app will improve. Don’t let getting information into the app become more important than enjoying the game … make note of what you remember and skip the rest (using the bottom button, didn’t see / couldn’t tell / don’t remember.
After the card leveling questions have been asked for each card you played, you’ll see the Encounter summary. Clicking ‘Begin New Chapter’ takes you back to the Game Step screen to set your new Portal location and begin the next encounter.
(Note: The social media buttons ‘Tweet it’ and ‘Post it’ were removed late in the beta testing; look for them to reappear in a future update.)
If the villain you defeated was the final chapter of a story, you’ll be told how many of the 9 story lines you have completed.
Continue with additional game steps until you’ve won the game.
I hope you enjoy using the Sorcerer’s Apprentice App — and look forward to your feedback! See the ‘About’ section of the about for information about our Facebook page and email address info. Additional functionality for the app is currently under development, so keep an eye out for updates.