Version 2.0 is in the App Store now!

Version 2.0 of the Sorcerer’s Apprentice app is now available in Apple’s App Store.

I’m really excited to get Version 2 out … the game play features of this version are the features that I originally thought about while playing the game and were the motivation for creating the app in the first place.    I was on site play-testing the app earlier this month, and that led me to make a number of improvements in the overall flow of the gameplay portion of the app — I hope you’ll agree when you try out the new features.

Here’s an overview of what you’ll find in Version 2.

  • GamePlay – a series of screens walks you through the entire game flow, from choosing the keycard you’ll play with, through the land and portal selection, to picking cards to play against each villain or henchman.
  • The best cards to play against each villain will be recommended — considering the villain’s weakness, the cards you own, the strength levels of your cards, and what you’ve played in previous battle rounds against this villain.
  • The app will keep track of strength levels of your cards by asking you about the animations seen when you play each card.
  • The app keeps track of which story lines you’ve already completed, so you know how much more of the game you have left to conquer.
  • The app remembers the portal you’re headed to — great for when there are gaps between your playing sessions.
  • The portal finder has been enhanced with photos of each portal.
  • Social Media integration allows you to share your victories over Facebook and Twitter.   You can also tweet your trading location to help you locate other traders that might be near you in the park.

There are also some new things here on the blog — check out the new “How to Play SotMK” page, as well as the “Using the Sorcerer’s Apprentice App” page, for some in-depth information about the game and the app.

This entry was posted in features, Sorcerers of the Magic Kingdom, SOTMK, The Sorcerer's Apprentice, Updates, usage. Bookmark the permalink.

17 Responses to Version 2.0 is in the App Store now!

  1. Dustin says:

    Could you explain how to use ‘Levels’ in ‘Card Details’? I am not sure if this section refers to the level of SoMK i am currently playing, e.g. Medium or the level the individual card is powered up to.
    How can I determine this level?
    [Collect – Card Checklist – Card Details – Levels]
    I hope someone can help.
    Thank you.

  2. Mike says:

    The Card Level refers to the power level of the individual card, and not the game difficulty. While you can set the card detail manually, if you know it, I suspect that’s very rare. The more common scenario is that the app will set the card level for you as it is discovered during gameplay.

    Specifically, whenever you use a card at a portal, the animation that is shown indicates how powerful the card is. So after each encounter, the app will ask you which of the possible animations was shown. Tap the animation description that matches what you saw, and the card level will then be set accordingly.

    I find that if I’m playing multiple cards I frequently won’t remember, or won’t see clearly, all of the individual animations, so there is always the option to indicate you didn’t see or don’t remember the animation — I’m sure at any given point some of the leveling information for my deck is incorrect because I don’t always catch everything, and it doesn’t have much of an impact so I don’t get overly concerned about it.

    The leveling information is used by the app when suggesting what cards to play against a henchman or villain. While the recommendations will be “mostly correct” if you never enter any leveling data, in cases where you have some highly leveled cards, and are playing on medium or hard difficulty, using a leveled up card rather than a Level 1 card can give you victory in fewer rounds of battle.

  3. Steve says:

    Great app! Can you update the special cards.. I have 2 christmas party snowfort barricade cards 04P that i would like to add

    • Mike says:

      Working on an update that includes the 2013 Halloween and Christmas cards (I still don’t have Level 3 animation descriptions for either so that might be missing until I see the animation or someone sends in a report). Also doing some iOS 7.0 updates in the same release. Hope to get that out before the end of the year.

  4. Jason says:

    App crashes in the play tab when I try to continue to next portal.

    • Mike says:

      Haven’t seen that, but I’ll try running through it and see if I can reproduce the problem.

      • Jason says:

        At the MK today and tried to use the card leveling feature and it keeps crashing after I select all the animations. Using an iPhone 5 with AT&T network running iOS 7.0.4

    • Brittany says:

      The same thing happens to me. The play function causes a crash every time.

      • Mike says:

        I’ve worked through this with a couple of users reporting a similar issue — the only thing we found to work is to delete and re-install the app. The issue appears to be in the database, where newer versions of the app crash when attempting to open older versions of the database. (There is supposed to be a database migration that happens with the new version is installed but apparently that process sometimes fails). Deleting the app will also delete the database (meaning that you will have to reenter your card information after the reinstall), but it does correct the crashes in every case we’ve seen so far.

  5. Yvonne says:

    Looks like this is just an Apple app…any thoughts on going to Android too? Now that everyone is on a cell phone at the parks! 🙂

    • Mike says:

      Yes, I have only done an Apple version, and I haven’t had time to try to investigate an Android version .. but if some Android developer is interested in porting it over, please get in touch !

  6. IgniteCS says:

    Any thoughts of maybe adding a place where people can put the cards they want to trade and other to see. like a community within the app to trade and such? might be a little too much to ask but worth a shot.

    • Mike says:

      I’ve been playing around some code that would allow you to trade with other app users within bluetooth range (essentially someone at the same portal).

      The issue with a larger community (non-local trading) is that it would require sharing private info (name, mailing address, etc.) to complete the trade, and I haven’t really dug into how to do that in a way that wouldn’t create privacy / security concerns. It’s an idea worth pursuing, though, and I will definitely keep it in mind.

  7. Roger says:

    Any chance that future updates can incorporate photos of current cards. My daughter is slowly trying to build her collection and it would be great to actually see which cards she wants to chase. If that’s not possible, it would be great to at least build in camera functionality to take our own photos of cards in our collection. Thanks for the app! Keep up the great work!

    • Mike says:

      Hi Roger,

      The app I originally submitted to Apple included images of all the cards (there was a small thumbnail image next to the card name and number, and you could tap it to go to a full-screen image). Unfortunately, Apple rejected this because the card images are copyrighted by Disney, and I had to remove the images.

      However, I have thought about allowing user-uploaded images, because if you add your own images then I don’t think there is any issue there. And Disney does not seem to have made the various web sites that have card images take them down — so with a little work you could download the images and add them. It’s an idea I’ve thought about but until now no one has actually asked for it … I’ll look at turning that feature on in the next update.

  8. Laura says:

    Just found this app, haven’t used it yet, just wondering if it’s up to date through P6??

    • Mike says:

      Version 2.3 (current) is up to date through P5 … Version 2.4 will include P6 (Elsa). That version has been submitted to the app store and is awaiting approval — typically takes about a week to move through the approval cycle.

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